One of the shortcomings in an otherwise really good UI in the Unity platform is the inability to make bulk changes to many objects. While making the changes are easy, applying it to many or even hundreds of objects is impractical and time consuming. Boring. Recently after an upgrade to Continue Reading
Dedup
Windows Server 2012 R2 – Dedup-orama
It seems that just about everybody is doing deduplication these days, and rightly so. Storage is expensive and we all need to get more out of less. I’ve used various vendor dedup implementations over the years and generally had good success with them (EMC, Commvault, Dell, DataDomain) but since Microsoft Continue Reading